MÖRK BORG - Mind Dungeon of the Crystal Eye
The Stat Sheet
The Label | The Details |
---|---|
Adventure | Mind Dungeon of the Crystal Eye |
System | MÖRK BORG |
GM | Daria (Bees777) |
Player Count | 4 |
My Role | Player (Ashe - Ashborn Apostle) |
Number of Sessions | 1 |
The Snapshot
- Entered a tavern and met some chill people
- Touched a crystal eye and ended up in a dungeon
- Encountered weird glitches of the barkeep
- A few floors later, encountered a giant disembodied mouth with two eyes
- Murdered the mouth
The System
This was my first time playing MÖRK BORG, and I loved how simple the system was. I also loved the grunge and grit I felt in my character. We're all metal as fuck, and we're all scum. For the session, we used the roll20 character sheets provided for the system, so I didn't learn what to roll as well as I would have liked. Still, the pregens were great to get us into the system and start being murder hobos.
The Module
The module run was created by our GM, which I thought was pretty cool! Everything took place in a single tavern. A crystal eye in the back of the tavern teleports players to a glitchy version of reality that preys on the party members memories and previous encounters with people inside the tavern. I love the premise of this dungeon and think it allows for a lot of variablity.
The Party
This was a great group with solid variety in class. One of our players, Josh, did quick character sketches of each party member. I'm not sure what supplement our classes came from or if they're from the rulebook (my copy is on its way as I type this)! Here's a table of each party member with their character sketch.
Player | Character | Character Sketch |
---|---|---|
Kati | Ashe (Ashborn Apostle) | ![]() |
Josh | Klogg (Swamp Goblin) | ![]() |
Richard | Harmug (Basilisk Half-Breed) | ![]() |
Heart | Wort (Goblin Grifter) | ![]() |
The Brief
We started in this average-looking tavern. Ashe finds a seat in the corner of the tavern to judge all the other patrons with her back to a wall. Harmug speaks to one of the patrons and browses their wares. Wort beelines for the bartender, asking for a drink. Klogg gambles, losing Silver left and right. The goblin accuses people of cheating and regrets not cheating himself. He finds out there are mirror golems in the Crystal Eye. The group drinks more, buys some scrolls, and sets out for the Crystal Eye.
We all reach out and touch it. We get lightheaded and fade to black, waking up in a hall of mirrors. The mirrors reflect us all and show us differences in our age, skin, etc. It’s a trip!
As we explore, we run into the old man that sold us scrolls. A couple of our party recognize that he doesn’t look right. He has a static to him and is talking like a VHS that’s rewinding. He keeps saying, “Looks like you forgot something!” Once we ask what we forgot, he says our head and attacks us. After we attack, the face shifts to our mothers and begs us to stop attacking it. It moves me, Ashe, and paralyzes me with emotion. I’m unable to attack from the emotions I’m feeling. Eventually, I’m able to gain my senses, and we hack and slash the foul thing until it’s dead. As it dies, it shatters into a bunch of faces that look familiar to us.
We continue traveling north until we find the bartender who looks glitchy. We kill the glitchy looking bartender and find a sick ass sword that’s good against golems and constructs. Harmug takes the sword, swapping out his generic one for it.
Further exploration reveals another glitchy memory, one of the gamblers a couple of us played with. Not wanting to fight again, we throw a smoke bomb at the glitchy memory and try to sneak by. We see another eye and touch it, leaving behind some loot and avoiding a couple fights. We moved to a long hallway-like room with many doors. There are grates on the north and south end. I cast Morbid Incensation and plunge the room into darkness to buy our group time to explore the room. We start opening doors left and right, searching for the eye. All the while we are defending ourselves from imps. We loot some treasure, kill some imps, and then get the hell out of there via chariot. Klogg summons a chariot to carry us to the room with an eye, and we’re in a labyrinth.
There’s colored sand behind glass for the walls that move and look like some kind of galaxy or lava lamp. Two mirror golems on the north and south ends of the room bar our way. We shatter one with glass exploding around us. The second one is no match for us now that we have this sick sword for destroying mirror golems. We quickly move to the next floor.
There is a giant disembodied mouth in the center of the room with two eyes that raise up from the pit. The eyes leak a black ooze beneath them. As we fight, the mouth swallows Harmug. Before he’s taken, he’s able to throw the Videns sword to the ground, and then he’s gone. Klogg, after consuming rage power, destroys the mouth with two strikes from his Zweihander and yells, “SWALLOW THIS!” while flipping off the mouth. The mouth drops a crystal eye. I kill one of the eyes, and we all make our way to the eye to leave this infernal place.
The Takeaways
Pros:
- Very modular in the way it allows your character to act (e.g. omens)
- I appreciated the Roll20 macros and character sheet for quick play
Cons:
- Using the roll20 character sheets got us into the adventure quickly but didn't learn the rolls very well
- Dungeon was pretty linear; Felt more like a delve where each floor was more dangerous