Mythic Bastionland - Fosk
The Stat Sheet
| The Label | The Details |
|---|---|
| Date Played | September 9, 2025 |
| Open Table | Realm of Fosk |
| System | Mythic Bastionland |
| GM | Olobosk |
| Player Count | 4 |
| My Role | Player (Viv - The Mirror Knight) |
| Number of Sessions | 1 |
The Snapshot
- Travelled to a bridge that was covered in overgrowth
- Met a lady from the pond (quite the seducer)
- Went looking for a Seer to help us
- Cleared the bridge and restored it
- Attacked by murderous crabs near the Castle
- Lost Sir Waltheof to Crabs
The Party
- Lady Viv, The Mirror Knight
- Lady Amara, The Barbed Knight
- Sir Waltheof, The Hooded Knight
The Brief
Day 1
We ran into a woman, a Vassal perhaps, named Sevil Cran. She told us rumors of a storm brewing that would overtake the realm. We dismissed it beyond our abilities and asked about other things we could accomplish. She mentioned a bridge South of Fosk that was in disuse and needed repair. Sevil hopes if it’s repaired, it can be used as an evacuation route when the storm hits. She also said there was a Seer south in the Singing Trees, near the city of Sargos.
Thus, we set out for the bridge. It smelled floral sweet with undertones of old vegetation. The surface was covered as if it were a rug. Roots hung off the bridge from trees that reached into the deep water below. As we stepped forward, the smell changed. Viv noticed golden specks in the air, probably impacting our ability. We left and sought out some peasants along the river to gather more information. They told us where to find the Singing Trees as we think the Seer will tell us the weakness of this bridge Myth.
As we galloped to the area, we came across a pond with a man asleep who was fishing. He advised us to heed her words and warns us of how dangerous the area is. He told us of a woman to that he desires who cannot be trusted. He says she betrayed him. He said they would meet near ponds or bodies of water. The man has clearly lost his mind. Was he speaking of a Jenny Greenteeth or a fish?
Evening now and so we made camp with the fisherman. During Viv’s watch, a lady with a sword came out of the pond. She did not appear hostile towards us. In fact, she assumed we were friends although her words gave a threatening undertone. She focused on Viv who invited her to sit by the fire. This woman showered her with compliments and tried to woo Viv and learn more about her. As the sun rises, she scampered off back into the pond which woke the fisherman.
Day 2
Although Viv didn’t get a good night’s sleep, the rest of our party did. Amara performed the Red Hunt on the fisherman to track his location in case he became a danger to us. Then, we began our search for the Singing Trees.
The land was quite flat as it leads to the dry desert to the South. Many curtains of trees made it difficult to find our way. Eventually, we heard on the wind a tuneful whistling that started to get louder. Drawing nearer, the tune became more complex and changed octaves. This led us to a glade with a mud hut in the center. Smoke puffed out the hut, and the door was covered in a thick matte of leaves and ivy.
The door to the hut opens before we even knock. She was expecting us and invited us in. We saw a reflection of the woman’s face as she passed a series of mirrors. She told us of a coming storm in her visions just as Sevil Cran said. The bridge is not a Myth, we’re told, but rather it’s something that has moved into the realm. She gave us soaked rags to cover our face and protect us from the pollen near the bridge.
With guidance, we gallop back to the bridge. On our way, we were struck with a vision of the city, perhaps? It was gone as quickly as it came. Then, we were on the other side of the bridge. We donned our soaked rags and began cutting our way through. Our minds remained clear as we cut. The vines whipped around us and tried to ensnare us. They’re covered in small pink flowers that spurt pollen.
We attacked and hacked for what felt like hours. Eventually, the bridge felt as if it loosened up, and the sound of wood creaking back was the sound of victory. Upon our return to Fosk, we saw a flock of sheep being chased by dog-sized crab creatures that rose up from the waters and crossed the beach. Unfortunately, after slaying 3 crabs, Sir Waltheof succumbed to his wounds.
The Takeaways
Pros
- Character Creation is fun, though limited
- Combat is much more collaborative and team focused
- Using the map and travelling to locations is fun
Cons
- Couldn't find any but need to play more to see if I find the Knight archetype too limiting. Currently unsure!