The Blogging Cleric
I heard the clack of keys as Prismatic Wasteland's call to blog about clerics summoned people in the blogosphere. We rose up like the curmudgeons we, sometimes, are. What poured forth from my imagination was a new class altogether. I give you...the Blogging Cleric, or the Bleric, a Nondescript Cleric with many talents. To generate this class, I asked my peers how they would describe OSR Bloggers. I got the following word bank to work with:
Creative, Contentious, Old, Active, Hodgepodge, Idiosyncratic, Handsome, Brave, Virile Dangerous, Insular, Defensive, Nondescript, People who make blog posts, Adventurous
With nothing but words and my own experience, I set out to create this monster class. It's a straight forward class with a twist. Every day, you re-roll your Wisdom stat. Sometimes the Bleric is profound with its words, and other times it's drivel.
Class Name: The Nondescript Cleric, or Bleric (known in our world as the Blogging Cleric)
- Requirements: Literacy?
- Prime Requisite: Wisdom
- Hit Dice: 1d4
- Maximum Level: 14
- Armor: Any
- Weapons: Common household items only
- Languages: Alignment, Common, +2 of their choice
Description
A Bleric appears from an unknown land but often appears in places where the philosophy of the frivolous occurs. They simultaneously welcome other ideas, while staunchly advocating for their idea only. Blerics rarely travel with other Blerics as they often disagree with each other respectfully unless something heinous, or “incorrect”, is said. This makes Blerics come across as insular and defensive. As they gain experience, though, they are much more active in the Bleric community, supporting each other and dare I say accept other Bleric ideologies.
Blerics worship one of two gods:
- Weird
- Gonzo
Class Traits
- Reroll Wisdom at the start of every day.
- Gain two additional languages of your choice.
- Blerics can shun creatures with an intelligence less than them with a Wisdom check.
Divine Magic
- Holy Symbol: A scroll, or book, on the Bleric’s views of a topic covered by every other Bleric with their own added nuance (hexcrawl vs. pointcrawl, fixing the thief, what is OSR, etc.). This is one of many unwritten requirements to becoming a Bleric.
- Magical Research: A Bleric of any level may spend time and money on research. When more time than money is spent on a research project, the results are improved. Blerics of the same school may help each other in research endeavors.
- Spell Casting: Blerics do not have to prove their faith. Fervently believing they are correct is enough. Owning a scroll, book, or other similar magical item that showcases their beliefs helps too.
- Turning the Unintelligent: Blerics with an intelligence difference >3 successfully make creatures flee from their droning. A difference >5 smites them by the Bleric's god, destroying them.
Bleric Spells
1st Level
- Scrawling: The caster furiously writes to change the ability/attack of one monster. The numbers relating to the ability/attack are rerolled by the GM at random, using 1 die higher than they would normally be. The name of the monster must be known by the caster.
- Pontificating: If the caster does nothing for 1d4 rounds of combat, barring words of encouragement and general vocal antics, then they may cast a spell from another class of equal or lower level once per day.
- Taxing the Taxonomy: Once per month, the Bleric may tax a village, NPC, or faction to garner 2d6 * 10 of gold that must be shared by the party.
Bleric Starter Equipment
Roll 1d20 to determine starter equipment for the Bleric. All results are a hodgepodge of items. Enjoy!
Final Thoughts
This was fun and silly, and I hope you enjoyed reading about Blerics. Roll up a Bleric, and share it with me on BlueSky.